Augmented Reality in Education – update

About 3 years ago, I wrote two posts describing Augmented Reality and exploring the potential of Augmented Reality in education and the workplace: Augmented Reality – Even Better than the Real Thing? and Bringing Augmented Reality to Life – in the classroom and the workplace.

Take a moment to re-read these posts, or, if time is short, watch this great video  which will quickly bring you up to speed on what Augmented Reality is:

As you can expect, a lot changes in three years – resources such as String, which I explored previously have morphed to embrace new concepts, while tools like Aurasma have continued to develop the quality of their experience, providing more reliability and better results than ever before. What’s more, tools like Google Cardboard are moving beyond augmented reality, and providing a completely virtual reality experience – more on this in a future post!

But back to Augmented Reality (AR) – where technology allows you to create a ‘layer’ of information over a person’s experience of the world. When you think about it, educators are the original ‘augmented reality’, providing an overlay to student’s perspectives!

Tools such as Aurasma  enable learning to be engaging in a completely new way, and this post aims at providing some ideas as to how AR can used by students to raise their expression of learning to a new level.

As I introduced in earlier blog posts, Augmented Reality apps come in two main forms: the first is where a printed trigger image initiates an interaction through the camera of the mobile device, and the second where the app uses the mobile device’s GPS capabilities to ‘layer’ digital data over the location where the user is.

It is the first type where students can really get involved in the creation of AR, as they can either create both the trigger image and the overlay, or just overlay their own creation onto an image (or item, e.g. a book cover), through using an app such as Aurasma. There are a few other apps which allow for this AR creation, one notable one being DAQRI (you can see its potential here).  However, Aurasma appears to be the most stable and currently the best on the market. Access to the Educator’s 4D DAQRI Studio appears to be currently unavailable.

Check out just some of what can be created using Aurasma in this video:

In education, creating an overlay which enriches resources is the most obvious way to use this technology. Imagine being able to embed a book trailer video directly onto the cover of a book, so that students could simply open their phone or other mobile device to the AR app, scan the cover of the book and immediately view the trailer; AR makes this totally possible. Even better if the book trailer is student created – a way to bring student voice directly into the reading experience!

Another option would be to augment a student’s artwork with a video of themselves explaining the work, or a montage of the pieces that inspired their creation – again, not only possible, but easily and quickly done.

A third option is to record a student performance, and then embed this directly onto the criteria sheet, so moderating teachers simply view the sheet through their mobile device to review the student’s singing, dancing, acting etc – what a powerful way to bring assessment to life.

With creativity and imagination, the options are endless. What about using a video to demonstrate the correct pronunciation of foreign language words for a LOTE class, and overlaying these on the flashcards, or researching the plants in the school grounds and overlaying videos with this information onto signs near those trees or plants for others to view. Bring the map of the school’s local area alive with videos of elderly residents sharing their stories of how the area has changed, or link the school choir singing the school song to the logo on your newsletter. Even better, link newsletter photos with video, so parents can experience the moment as it happened.

Younger students could create slideshows of images all beginning with a particular letter or blend and then embed these on alphabet cards, while senior students could list the properties of elements and develop an interactive periodic table..it doesn’t matter what age or stage, AR can allow students to demonstrate their own learning, and then easily share it with others, creating useful resources that other learners can benefit from also.

These are just some examples of how you could use an App such as Aurasma to bring AR into your classroom.  Aurasma is one of the easiest ways to create your own AR overlays. You can do it within the app on your mobile device, or, if you want greater flexibility, download the Aurasma Studio to create on your computer.

Augmented_realityThe steps on this PDF take you through just how you do this (click on the image or click here)

Once you have developed confidence with creating the overlay and combining it with the trigger image to create an AR experience, you can then distribute these either via email to specific users, or more broadly by creating your own ‘channel’ to which users can subscribe. Either choice is easy to set up either within the app itself, or in the online studio environment.

This field is changing all the time, so the best thing to do is just jump in and try it! Now that many students have access to mobile technology (either at home or at school or both), the implementation of AR is likely to become more common (at least more common than it was three years ago when I first wrote about it!).

If you would like to learn more, check out this Pinterest board, which has a growing range of links to different ideas, apps and information about AR – and if you bring AR into your classroom, drop us a line in the comments – we’d love to hear from you!