Linking Literature to Makerspaces

Libraries seem to be the space where makerspaces are taking off.

a makerspaceThe library is a place of engagement, learning, discovery, belonging, community, creativity and innovation.

A makerspace is a place of engagement, learning, discovery, belonging, community, creativity and innovation.

In schools, the library is the only learning space not limited by curriculum; it is an open learning space, which can be interpreted in many ways, and I suggest that this is why so often makerspaces find their place there. Outside of schools, public libraries are increasingly one of the only ‘3rd places‘ where people can feel free to meet, collaborate and learn, without the pressure to spend (even coffee shops move you along if you linger without a coffee in front of you).  Not to mention that library staff are often the most open to new, exciting and innovative ways of interacting and engaging with learning and technology!

I have written before on makerfaires, resourcing makerspaces and the role of makerspaces in enabling creativity and creation.

However recently, I got to thinking about how there is a natural link between this new development in library culture – makerspaces, and one of the original and most seminal aspects of libraries – books.

There are several types of ‘maker’ books, and this blog will look at each in turn. But first, a description of these maker book categories.

The first and most literal interpretation are books that describe how to make things. These books have existed for as long as anyone can remember, but as the maker movement grows in popularity, have moved back into the limelight. Now, as well as the ever present craft and hobby books, there are also books available on a wide range of project types.

The second type of maker book are those about the maker movement. Either charting its development, or describing how or why you need a makerspace, these books are less in number, but are essential reading for anyone considering moving into this space from an educational or practical perspective.

The third and least considered category of maker books are picture books and other literature that features characters that display a ‘maker’ mindset. These beautiful books are fantastic for inspiring an open mind, a ‘give it a go’ attitude and for reinforcing the importance of persistence and problemsolving.

So – what are some of the best examples of each of these categories of maker book, and how can you use them to inspire young learners to get excited about inventing, innovating and creating?

Books about making things (category 1):

One of the surefire ways to ensure a successful makerspace is to get the students involved and engaged in what such a space might look like, and what local interests it might encourage and enable. So why not inspire them by creating a collection of books that encourage exactly the type of activities you might include in your space? There are literally thousands of ‘how to’ books for every craft, hobby or activity you could even think of; this selection is just a small sample of the wonders that await you at your library or bookshop. Look for books that are highly visual, that offer projects at a range of expertise levels, and that feature activities suitable to your local context. Check out the titles below, and if you would like to see more, have a look at this work-in-progress list for further suggestions.

PicMonkey Collage

Books about the maker movement (category 2):

Anyone wanting to implement a makerspace should spend some time reading and learning about the ideas and thinking behind the concept. Laura Fleming, in her recently published book, Worlds of Making, spends much of the first chapter emphasising the importance of an innovative, empowering, safe culture, where failure is celebrated as a way to learn, and makers feel confident to take risks. Without this, even the most well-equipped makerspaces can fail, says Fleming.

Another essential part of planning a successful makerspace in a school is having a shared understanding of the reasons why it is being introduced – a strong understanding of the learnings possible in a makerspace, as well as how it contributes to the curriculum is how to ensure the makerspace is not seen as just this year’s fad. One of the essential texts which covers this is Invent to Learn, by Gary Stager and Sylvia Martinez, which gives an amazing introduction not only to the practicalities of makerspaces, but also the pedagogical understandings and reasoning informing this movement in schools.  Informing much of the maker movement is STEAM/STEM – Science, Technology, Engineering, Arts, Mathematics. Titles that explore this connection include Design Make Play by Margaret Honey and David E Kanter, as well as From STEM to STEAM: Using Brain-Compatible Strategies to Integrate the Arts by David A. Sousa and Thomas J. Pilecki. 

Beyond these practical texts, those interested in implementing makerspaces might also benefit from a deeper understanding of the maker movement in general, as well as some of the research regarding the importance of innovation, creativity and the need to prepare students for a future unlike anything we currently experience. Titles that you might consider include Creating Innovators and the Maker Movement Manifesto; books that examine what innovation looks like, how to develop innovative thinking and why creating, inventing and just getting your hands dirty making can lead to discoveries not possible through any other type of learning.IMG_0576

So you want a Makerspace is a list of these books and more; it is, as all good curated collections are, a work in progress, but it will put you on the path, and give you lots of food for thought. Almost all of these titles are currently available for loan to Brisbane Catholic Education staff through ResourceLink (link requires staff login), otherwise, try your local library or buy online or at your local bookshop.

Books about the Maker Mindset (Category 3)

The third group of books, and the least well known, are the growing number of picturebooks that have been written with little makers (and not so little makers) in mind. These books encourage the ‘give it a go’ ‘fail = first attempt in learning’ mindset that we want all students to have. From Rosie Revere, Engineer to Monkey with a Toolbelt, to Harvey, the boy who couldn’t fart, who invents a farting machine to resolve his problem, these cute characters encourage children to get hands on with their learning. Beyond being engaging stories, these picture books provide a great starting point to inspire children’s own initiative and inquiry, and can be the catalyst for any number of adventures.

Other titles, for older readers include The Invention of Hugo Cabret (suitable for readers around 10 years of age) and for adults looking for a novel with a maker mindset, why not consider Makers by Corey Doctorow, a sci-fi future tale of technology and enterprise.

 

Examples of all of these types of maker books can be found on my Pinterest Board, Makerspace Picturebooks (and lists of other inspiring titles):

Why not create a display in your library, and inspire discussion around making, makerspaces and the potential creative use of library space for providing another avenue for learning and discovery; it could be the first step into a larger world!

 

Images appearing in this post are CC Licenced and used with permission from:

Phillipe Put, Thomas Leuthard, IMagineCup, Hindrik Sijens, Kenny Louie, L’ubuesque Boite a Savon, Sarah Houghton, Stuart Madeley.

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Chibitronics – Mashing Craft and Electronics in an exciting Maker Opportunity

Girl in chibi styleFor those who are fans of Manga or Anime, the term Chibi will be familiar as one used to describe super cute figures, usually with tiny bodies and huge heads. Chibi also is a Japanese slang term for tiny. Whether it is their tiny size or the super cute things you can create,the name ‘Chibitronics’ was a great choice of inventor, Jie Qi,. Chibitronics combine tiny sensors and electronic circuits with stickers, making it possible for anyone with imagination and some time to create interactive designs.

Chibitronics are an exciting addition to a Makerspace. They consist of tiny circuits on stickers, which can be combined with copper tape or conductive paint to make almost anything interactive. (click on the images below for a larger picture of these tiny stickers).

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Although the kits come with extra sticky backing so they can be re-used, the nature of chibitronics is that they are essentially consumable. This means that for those planning their inclusion in a makerspace, they are more effective as a special project material.

The starter kit is a great introduction, and provides everything you need to get started, as well as a comprehensive ‘sketchbook’ that gives examples of different ways of using the components and materials, including creating a simple circuit, parallel circuits, diy switches, blinking slide switches and DIY pressure sensors. Copper tape is supplied, and this or conductive paint can be used to create the circuits. The option to follow the instructions and create interactive examples within the pages of the sketchbook is there, or the simple projects can be reproduced using just paper or card.

Click on the image to go to this tutorial on the Chibitronics site.

Click on the image to go to this tutorial on the Chibitronics site.

The combination of circuitry and creativity that Chibitronics enables leads to a huge number of STEAM opportunities, where artistic creations can be made truly interactive. I created a simple interactive Library poster, where lights indicate different sections of the library when one presses the stickers next to the floorplan legend:
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On the back of the colour overlay, are copper tape ‘switches’ that close the circuit to light the appropriate area when the gold sticker is pressed. You can see how it works in the video below:

Online, there is a Chibitronics forum community where ideas can be shared, and lots of wonderful creations to spark the imagination available on the Projects page

For those who want to extend themselves, Chibtronics also has advanced stickers, that enable you to use sound to activate the lights (watch the lights twinkle in the video below when the sound sensor picks up the breath:

or even connect a microcontroller for added flexibility.

ResourceLink has a kit which includes samples of all of these stickers, as well as the sketchbook and a hyperlink to this post. For schools within Brisbane Catholic Education, you can borrow this kit to see what Chibitronics look like in real life (although you can’t actually use the stickers), and to explore whether or not you would like to invest in a set for a special project with your mini makers (students!).

This is the sample kit you can borrow from ResourceLink. It has examples of all types of Chibitronics for you to look at.

This is the sample kit you can borrow from ResourceLink. It has examples of all types of Chibitronics for you to look at, as well as the interactive library poster example, the Sketchbook and also a photocopiable booklet of the Chibitronic templates and tutorials.

Share your project ideas in the comments; Chibitronics are another fantastic and exciting new way that students can be empowered to apply their scientific knowledge in real and engaging ways to create and invent. Check them out!

 

#Edutechau – Report from the 2015 Edutech Conference

This is why we must have events like Edutech.

The Edutech Conference is the largest of its kind in Australia. Over 1000 delegates, participating in streams reaching broadly across the educational landscape; K-12 Leadership, Teacher Librarianship, IT Directors, Higher Ed, Vocational Education and Training, Tertiary Education, Business Managers – basically if you are in education, there is a stream for you.

The world is undeniably changing, and we must prepare students for a future which will be significantly different to our own experiences. Many speakers, including David Price, author of Open, How We’ll Work, Live and Learn in the Future, pointed out that the rate of technology development is rapidly shaping the skills and capacities required by today’s learners. While the entire 15 minutes of the following video is fascinating viewing, here’s just the final summary, which paints a challenge for everyone in education and indeed in government today:

It wasn’t all doom and gloom though. George Couros asked us to remember that sometimes, it can be easy to be drawn into the myths of technology, and be swayed by the negative hyperbole of the media. His stirring keynote reminded us that there is a lot to be gained from the connections social media enables us to create; both from a learning and a personal point of view. He presented strong challenges to the myths of technology; that it automatically ensures engagement and that connecting with strangers online is inherently dangerous He also argued against the common beliefs that technology will make us narcissistic, replace face to face interaction and dehumanise us, while also making us dumb! You can read more about each of these on George’s blog, where he addresses each of these myths.

One of the highlights of the 3 days was the effervescent Super Awesome Sylvia, who’s have a go attitude and maker videos have brought her world wide attention at age 13. Her short keynote was a great example of ‘feel the fear, and do it anyway’ – she was clearly nervous (as any normal person speaking in front of such a huge crowd would be), but she spoke with passion and simplicity, encouraging everyone to take on a maker mindset, see failure as part of learning and learn through play.

2015-06-09_0933Personally, I had great fun presenting to a group on the value of developing your Personal/Professional/Passionate Learning Network, using Social Media, and also was honoured to be a part of a panel which included Joyce Valenza, Jane Viner and led by Debbie Hunter, where we discussed the value and importance of curation for the Australian Curriculum.

 

Reporting on such a massive conference is challenging, as it is physically impossible to participate in the workshops run simultaneously by world class speakers, and even a keen eye on the mind-boggling tweet stream could only give a glimpse at the amount of information being trafficked. My summary below is just a tiny snapshot. I have included also as many links as I could to the speakers’ handouts, websites or resources, as well as the links to my Storify Summaries, which are on the final page of the presentation below, which was created in my latest tool ‘discovery’, E-Maze.

The video below tries to capture some of the emerging themes of the conference. You can view it at a more leisurely pace, viewing the videos and accessing the hyperlinks (the little orange ‘play’ symbol indicates if a word or phrase is a hyperlink, and every web address should also link directly out) viewing it online here.

If you would like to read more deeply into some of the wisdom shared via twitter by accessing the three Storify summaries I have created – one for each day.

2015-06-09_08282015-06-09_0828_0012015-06-09_0828_002 This was my first experience of Edutech. It was a great confirmation of the work we are doing at schools in Brisbane Catholic Education, and an opportunity to meet with likeminded educators who all share the belief that being an educator is an ongoing learning experience. Share your Edutech experience in the comments below!

 

 

Running a Maker Faire: Good Hard Fun at St Joachim’s

After being inspired by our fantastic day working with Gary Stager and Sylvia Martinez at the Invent to Learn day hosted by Brisbane Catholic Education (which you can read about in the earlier post, Resourcing the Maker Movement, my colleagues and I decided to run a Maker Faire at one of our schools. Being based at ResourceLink, I began creating kits of resources and equipment that we could use to run the Maker Faire, and which could then be borrowed by schools who wish to investigate using this style of hands on learning.

Running the Maker Faire

The plan was to run the Maker Faire at St Joachim’s, Holland Park West, where we could work with the Teacher Librarian who had also attended the Invent to Learn day, to introduce the Year 5,6 & 7 students to a range of hands on activities based on the ideas in Invent to Learn.

We organised the students into groups of 8, and timetabled them to spend about one hour on each of the activities, which they would rotate through throughout the day. cardboard alley

One space, ‘Cardboard Alley’ was open for the students to visit at any stage during the day, and offered the students the opportunity to use Makedo and Rolobox equipment with a huge assortment of cardboard boxes of all shapes and sizes. This was an important option, as it provided students a place to go and recharge if they completed an activity early, or if they just needed a ‘brain break’ from the more challenging activities.

During the Maker Faire, the students had fun with:

Lego WeDo – an introduction to Lego engineering and robotics, Lego WeDo allows students from Year 3 and up to build and program simple models such as cranes, cars and ferris wheels. Using either the Lego WeDo software, or the free programming app Scratch, students can experiment and develop skills in  language and literacy, math and technology, as well as enhance their creativity, communication and design skills.

lego

Arduino – Arduino is an open-source electronics  platform based on flexible, easy-to-use hardware and software. Using Arduino, students can write simple programs using  Arduino open source software to create projects using motors, gearboxes, speakers, LEDs, switches, cases and many other electronic parts.Projects can be as simple or as complex as you wish, suiting users from Year 5 and up.

arduino

Makey Makey – allows students to turn everyday objects into touchpads and combine them with the internet. Simply use the supplied wires or alligator clips to connect any type of everyday item (such as fruit, plants, coins, play dough etc) to the Makey Makey board, and then plug the board into the computer, and you are able to interact with the computer by way of the attached objects. Students love playing computer games using fruit as the controllers!

makey

Squishy Circuits– by combining conductive and non-conductive dough with a battery pack, leds, small motors and buzzers, students are able to create innovative simple circuits of any shape. A fascinating way to learn about circuitry and basic electronics.

squishy

Interactive Cardcraft– students were able to make light up greeting cards by using conductive paint and copper tape along with led lights and small batteries to create simple circuits on the cards. The challenge was to apply their understanding of circuits and switches to the real-life application of the greeting card.

paper

Interactive Wearables – Using ideas from this wonderful soft circuits booklet, students created brooches and arm-bands that lit up by sewing circuits using conductive thread, copper tape, batteries and led lights. While the sewing was challenging, so too was the application of their understanding of simple circuits to another practical challenge.

wearables

During the day, the students had so much fun. Their smiles, their engagement and the question ‘is this really school work?’ was evidence that the Maker Faire was a big success. However, not only did the students have fun; they also learnt so much about circuitry, programming, robotics and simple electronics, as well as developing their creativity, their problem-solving strategies and their ability to collaborate and work together. We encouraged the students to ask each other for help, and to share their successes and failures throughout the day. Listen to the conversations the students are having during this short video:

Constructing the Invent to Learn kits: advice for libraries wishing to resource Maker Spaces

When creating the kits for the Maker Faire, I purchased equipment from a range of different outlets. As a library, ResourceLink cannot supply the consumable equipment required for these kits, and so I created detailed lists of what was included and what the user needed to supply in order to run the activity successfully. This information is included in each kit on a laminated card (copies of which you can download below). I also included where possible printable information and instruction cards, which you can download also from the links below. Being based in Brisbane Australia, please note that some of the suppliers are locally based, however some of the online retailers ship all over the world.

Cardboard Construction:

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Squishy Circuits:

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Makey Makey:

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Arduino:2013-10-30_1217_001Lego Engineering:2013-10-30_1217_002Interactive Papercraft:2013-10-30_1217_003

Links to all of the resources you could possibly need to learn more about Maker Faires and creating maker spaces in a library are available on the ResourceLink Pinterest Board, Makerspaces and STEAM in Libraries or Anywhere, and also curated on this Pearltrees site.

For those who want to try running their own Maker Faire, I can only say: Go for it! The learning, the enjoyment and engagement is well worth the organisation, and the equipment is really not as costly as you would imagine. Start small, and build up. You may be surprised at what your school already owns, once you start investigating! For those in Brisbane Catholic Education, borrow these pre-made kits as a ‘try before you buy’ – contact ResourceLink find out how you can borrow these new resources today!

Resourcing the Maker Movement – ResourceLink ventures into the Makerspace!

This title is available to BCE staff to borrow through ResourceLink, or to purchase online through Amazon.

This title is available to BCE staff to borrow through ResourceLink, or to purchase online through Amazon.

This is the first of two posts on the Maker Movement – inspired by a recent visit to Brisbane Catholic Education by two educational leaders, Gary Stager and Sylvia Martinez.

Their ‘Invent to Learn ‘ day inspired the twenty or so fortunate educators who were participating in their workshop, including myself, to take up the challenge and bring hands on tinkering and making to learning.  Gary and Sylvia gave a fantastic overview of why the ‘maker movement’ is such a powerful way to bring learning to life in the classroom, before setting we teachers loose at a range of learning stations, where we could see for ourselves the enjoyment and reward of ‘making’, as well as the clear connections this hands on learning has for Maths, Science, Technology, The Arts, English and more.

Inspired by this day, we decided to plan a ‘Maker Faire’ for students at one of our schools, and how we did this and what happened will form the second ‘maker movement’ blog post. This post focuses on some of the many wonderful resources already available for teachers who wish to learn more about how to bring about this learning in their classrooms, and why it is so powerful.

The books mentioned in this blog post are all available for sale online, but are also available to borrow from the ResourceLink library for staff of Brisbane Catholic Education.

The seminal text in this area is of course Stager & Martinez’s recently published ‘Invent To Learn‘. Accompanied by a fantastic website, the book begins with ‘an insanely brief and incomplete history of making’, which brings readers up to date with the work of Jean Piaget and Seymour Papert, exploring the Reggio Emilia Approach and highlighting how hands on learning has featured in classrooms during many periods of history, but has never been as accessible as it is now:

‘Today we have the capability to give every child the tools, materials and context to achieve their potential…thanks to the personal fabrication and physical computing revolution… unencumbered by the limited imaginations of today’s education policy makers.’

Stager and Martinez provide not only theory and sound arguments for why kids learn better by making – they also provide strategies, advice and resources for teachers who want to bring making into their classrooms.

The maker movement is all about hands on – and so the first titles that were added to our library’s collection are ones that inspire exciting, innovative and ‘dangerous’ projects – just the thing for those looking for something to make or do.

Unbored is available to BCE staff for loan from ResourceLink and available for sale online.

Unbored is available to BCE staff for loan from ResourceLink and available for sale online.

Unbored is a huge resource. According to the introduction by Mark Frauenfelder, co-founder of Boing Boing,

‘it is the first kids’ book to truly encourage a hands on approach to creating a personally meaningful life –  a powerful antidote to those forces that constantly try to shape us into passive consumers of pre-made reality.’

With Chapters devoted to you, home, society and adventure there are over 350 different activities, games, challenges, story excerpts, comics and more to keep kids and adults entertained for months.

Visit unbored.net for a sample of activities and ideas from each of the book’s chapters, which are complete with exhaustive resource lists with further reading and websites.

50 Dangerous Things is available for loan to BCE staff through ResourceLink, and available to purchase online.

50 Dangerous Things is available for loan to BCE staff through ResourceLink, and available to purchase online.

Another terrific title we have added to our collection is 50 Dangerous Things (you should let your children do) by Gever Tulley and Julie Spiegler. Tulley is best known for his school, Brightworks which is a non-profit private school, currently catering for 30 students. The students learn through a hands-on pedagogical approach where students investigate their own ‘arcs’ – projects of their choosing which have three different phases: exploration, expression, and exposition.

In 50 Dangerous Things, Tulley and Spiegler give explicit instructions (with note paper provided to jot down observations, improvements and new ideas) for 50 wild and crazy things – things that some kids have never even considered trying.

These projects range from mastering the perfect somersault to constructing your own flying machine, and reflect the truly sheltered nature of some childhoods compared to those of 20 or 30 years ago. While some projects are challenging and do require adult supervision (such as changing a tyre or experimenting with fire), others, such as climbing a tree or walk home from school encourage kids to take back the childhood experiences many adults took for granted.

This is available to for BCE staff to borrow from ResourceLink or to buy online.

This is available to for BCE staff to borrow from ResourceLink or to buy online.

For indoor making adventures, we purchased Super Scratch Programming Adventure! – a colourful, graphic based book which gives students step by step instructions for creating different games using the free to download Scratch program, which will run on most basic computers and enables kids to experiment with graphical programming. Scratch was developed and is maintained by the MIT Media Lab, and is a simple tool allows kids to program their own interactive stories, games, and animations — and share these creations if they so choose with others in the Scratch online community.

This video is a great way to learn more about Scratch.

The Super Scratch Programming adventure gives kids a starting point for making different games – and once they have begun coding in Scratch, they are free to iterate, improve and develop the games in complexity and quality. It’s the hands-on ‘getting inside’ of the computer game that empowers kids to explore and take an active role rather than passively consuming pre-created games; it also gives kids a huge kick when others play or interact with one of their own creations!

cc licensed ( BY ) flickr photo by Morten Diesen: http://flickr.com/photos/mortendiesen/8091682612/

cc licensed ( BY ) flickr photo by Morten Diesen: http://flickr.com/photos/mortendiesen/8091682612/

Each of these hands on ideas books are open exciting avenues for teachers – but will your principal let you take this path?

Thankfully, ResourceLink has also added to its collection books that give you the theory and the research that shows that operating in the makerspace is a credible and worthwhile investment.

Two of these books available for loan to BCE staff (and available for sale online) are World Class Learners by Yong Zhao and Creating Innovators by Tony Wagner.

Both of these titles are available to BCE staff to loan or to purchase online.

Both of these titles are available to BCE staff to loan or to purchase online.

Zhao argues that students leaving school today will be entering positions which increasingly require creativity and entrepreneurial skills – and that current educational systems which focus on standards and high stakes testing are not necessarily the best methods for developing these:

…existing evidence suggests at least that tightly controlled standardised curriculum, a uniformly executed teaching approach, narrowly prescribed and carefully planned learning activities, and rigorously watched and frequently administered high-stakes testing do not produce creative and entrepreneurial talents, although they may lead to higher test scores. Zhao, p17.

Zhao concludes that students who have autonomy to follow their interests and passions, who are given the opportunity to produce and create and who are not limited to working solely within the limits of the classroom will have a greater chance of developing the skills and qualities required by a 21st century workforce.

In Creating Innovators, Wagner echoes these findings, identifying schools, colleges and workplaces where cultures of innovation are nurtured through collaboration, interdisciplinary problem-solving and intrinsic motivation. Below is just one of the 60 videos created to support the text. 

The maker movement is innovative, exciting and has so much potential for learners – stay tuned for our next post about how we bring it to life in one of our schools.