Linking Literature to Makerspaces

Libraries seem to be the space where makerspaces are taking off.

a makerspaceThe library is a place of engagement, learning, discovery, belonging, community, creativity and innovation.

A makerspace is a place of engagement, learning, discovery, belonging, community, creativity and innovation.

In schools, the library is the only learning space not limited by curriculum; it is an open learning space, which can be interpreted in many ways, and I suggest that this is why so often makerspaces find their place there. Outside of schools, public libraries are increasingly one of the only ‘3rd places‘ where people can feel free to meet, collaborate and learn, without the pressure to spend (even coffee shops move you along if you linger without a coffee in front of you).  Not to mention that library staff are often the most open to new, exciting and innovative ways of interacting and engaging with learning and technology!

I have written before on makerfaires, resourcing makerspaces and the role of makerspaces in enabling creativity and creation.

However recently, I got to thinking about how there is a natural link between this new development in library culture – makerspaces, and one of the original and most seminal aspects of libraries – books.

There are several types of ‘maker’ books, and this blog will look at each in turn. But first, a description of these maker book categories.

The first and most literal interpretation are books that describe how to make things. These books have existed for as long as anyone can remember, but as the maker movement grows in popularity, have moved back into the limelight. Now, as well as the ever present craft and hobby books, there are also books available on a wide range of project types.

The second type of maker book are those about the maker movement. Either charting its development, or describing how or why you need a makerspace, these books are less in number, but are essential reading for anyone considering moving into this space from an educational or practical perspective.

The third and least considered category of maker books are picture books and other literature that features characters that display a ‘maker’ mindset. These beautiful books are fantastic for inspiring an open mind, a ‘give it a go’ attitude and for reinforcing the importance of persistence and problemsolving.

So – what are some of the best examples of each of these categories of maker book, and how can you use them to inspire young learners to get excited about inventing, innovating and creating?

Books about making things (category 1):

One of the surefire ways to ensure a successful makerspace is to get the students involved and engaged in what such a space might look like, and what local interests it might encourage and enable. So why not inspire them by creating a collection of books that encourage exactly the type of activities you might include in your space? There are literally thousands of ‘how to’ books for every craft, hobby or activity you could even think of; this selection is just a small sample of the wonders that await you at your library or bookshop. Look for books that are highly visual, that offer projects at a range of expertise levels, and that feature activities suitable to your local context. Check out the titles below, and if you would like to see more, have a look at this work-in-progress list for further suggestions.

PicMonkey Collage

Books about the maker movement (category 2):

Anyone wanting to implement a makerspace should spend some time reading and learning about the ideas and thinking behind the concept. Laura Fleming, in her recently published book, Worlds of Making, spends much of the first chapter emphasising the importance of an innovative, empowering, safe culture, where failure is celebrated as a way to learn, and makers feel confident to take risks. Without this, even the most well-equipped makerspaces can fail, says Fleming.

Another essential part of planning a successful makerspace in a school is having a shared understanding of the reasons why it is being introduced – a strong understanding of the learnings possible in a makerspace, as well as how it contributes to the curriculum is how to ensure the makerspace is not seen as just this year’s fad. One of the essential texts which covers this is Invent to Learn, by Gary Stager and Sylvia Martinez, which gives an amazing introduction not only to the practicalities of makerspaces, but also the pedagogical understandings and reasoning informing this movement in schools.  Informing much of the maker movement is STEAM/STEM – Science, Technology, Engineering, Arts, Mathematics. Titles that explore this connection include Design Make Play by Margaret Honey and David E Kanter, as well as From STEM to STEAM: Using Brain-Compatible Strategies to Integrate the Arts by David A. Sousa and Thomas J. Pilecki. 

Beyond these practical texts, those interested in implementing makerspaces might also benefit from a deeper understanding of the maker movement in general, as well as some of the research regarding the importance of innovation, creativity and the need to prepare students for a future unlike anything we currently experience. Titles that you might consider include Creating Innovators and the Maker Movement Manifesto; books that examine what innovation looks like, how to develop innovative thinking and why creating, inventing and just getting your hands dirty making can lead to discoveries not possible through any other type of learning.IMG_0576

So you want a Makerspace is a list of these books and more; it is, as all good curated collections are, a work in progress, but it will put you on the path, and give you lots of food for thought. Almost all of these titles are currently available for loan to Brisbane Catholic Education staff through ResourceLink (link requires staff login), otherwise, try your local library or buy online or at your local bookshop.

Books about the Maker Mindset (Category 3)

The third group of books, and the least well known, are the growing number of picturebooks that have been written with little makers (and not so little makers) in mind. These books encourage the ‘give it a go’ ‘fail = first attempt in learning’ mindset that we want all students to have. From Rosie Revere, Engineer to Monkey with a Toolbelt, to Harvey, the boy who couldn’t fart, who invents a farting machine to resolve his problem, these cute characters encourage children to get hands on with their learning. Beyond being engaging stories, these picture books provide a great starting point to inspire children’s own initiative and inquiry, and can be the catalyst for any number of adventures.

Other titles, for older readers include The Invention of Hugo Cabret (suitable for readers around 10 years of age) and for adults looking for a novel with a maker mindset, why not consider Makers by Corey Doctorow, a sci-fi future tale of technology and enterprise.

 

Examples of all of these types of maker books can be found on my Pinterest Board, Makerspace Picturebooks (and lists of other inspiring titles):

Why not create a display in your library, and inspire discussion around making, makerspaces and the potential creative use of library space for providing another avenue for learning and discovery; it could be the first step into a larger world!

 

Images appearing in this post are CC Licenced and used with permission from:

Phillipe Put, Thomas Leuthard, IMagineCup, Hindrik Sijens, Kenny Louie, L’ubuesque Boite a Savon, Sarah Houghton, Stuart Madeley.

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Chibitronics – Mashing Craft and Electronics in an exciting Maker Opportunity

Girl in chibi styleFor those who are fans of Manga or Anime, the term Chibi will be familiar as one used to describe super cute figures, usually with tiny bodies and huge heads. Chibi also is a Japanese slang term for tiny. Whether it is their tiny size or the super cute things you can create,the name ‘Chibitronics’ was a great choice of inventor, Jie Qi,. Chibitronics combine tiny sensors and electronic circuits with stickers, making it possible for anyone with imagination and some time to create interactive designs.

Chibitronics are an exciting addition to a Makerspace. They consist of tiny circuits on stickers, which can be combined with copper tape or conductive paint to make almost anything interactive. (click on the images below for a larger picture of these tiny stickers).

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Although the kits come with extra sticky backing so they can be re-used, the nature of chibitronics is that they are essentially consumable. This means that for those planning their inclusion in a makerspace, they are more effective as a special project material.

The starter kit is a great introduction, and provides everything you need to get started, as well as a comprehensive ‘sketchbook’ that gives examples of different ways of using the components and materials, including creating a simple circuit, parallel circuits, diy switches, blinking slide switches and DIY pressure sensors. Copper tape is supplied, and this or conductive paint can be used to create the circuits. The option to follow the instructions and create interactive examples within the pages of the sketchbook is there, or the simple projects can be reproduced using just paper or card.

Click on the image to go to this tutorial on the Chibitronics site.

Click on the image to go to this tutorial on the Chibitronics site.

The combination of circuitry and creativity that Chibitronics enables leads to a huge number of STEAM opportunities, where artistic creations can be made truly interactive. I created a simple interactive Library poster, where lights indicate different sections of the library when one presses the stickers next to the floorplan legend:
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On the back of the colour overlay, are copper tape ‘switches’ that close the circuit to light the appropriate area when the gold sticker is pressed. You can see how it works in the video below:

Online, there is a Chibitronics forum community where ideas can be shared, and lots of wonderful creations to spark the imagination available on the Projects page

For those who want to extend themselves, Chibtronics also has advanced stickers, that enable you to use sound to activate the lights (watch the lights twinkle in the video below when the sound sensor picks up the breath:

or even connect a microcontroller for added flexibility.

ResourceLink has a kit which includes samples of all of these stickers, as well as the sketchbook and a hyperlink to this post. For schools within Brisbane Catholic Education, you can borrow this kit to see what Chibitronics look like in real life (although you can’t actually use the stickers), and to explore whether or not you would like to invest in a set for a special project with your mini makers (students!).

This is the sample kit you can borrow from ResourceLink. It has examples of all types of Chibitronics for you to look at.

This is the sample kit you can borrow from ResourceLink. It has examples of all types of Chibitronics for you to look at, as well as the interactive library poster example, the Sketchbook and also a photocopiable booklet of the Chibitronic templates and tutorials.

Share your project ideas in the comments; Chibitronics are another fantastic and exciting new way that students can be empowered to apply their scientific knowledge in real and engaging ways to create and invent. Check them out!

 

Running a Maker Faire: Good Hard Fun at St Joachim’s

After being inspired by our fantastic day working with Gary Stager and Sylvia Martinez at the Invent to Learn day hosted by Brisbane Catholic Education (which you can read about in the earlier post, Resourcing the Maker Movement, my colleagues and I decided to run a Maker Faire at one of our schools. Being based at ResourceLink, I began creating kits of resources and equipment that we could use to run the Maker Faire, and which could then be borrowed by schools who wish to investigate using this style of hands on learning.

Running the Maker Faire

The plan was to run the Maker Faire at St Joachim’s, Holland Park West, where we could work with the Teacher Librarian who had also attended the Invent to Learn day, to introduce the Year 5,6 & 7 students to a range of hands on activities based on the ideas in Invent to Learn.

We organised the students into groups of 8, and timetabled them to spend about one hour on each of the activities, which they would rotate through throughout the day. cardboard alley

One space, ‘Cardboard Alley’ was open for the students to visit at any stage during the day, and offered the students the opportunity to use Makedo and Rolobox equipment with a huge assortment of cardboard boxes of all shapes and sizes. This was an important option, as it provided students a place to go and recharge if they completed an activity early, or if they just needed a ‘brain break’ from the more challenging activities.

During the Maker Faire, the students had fun with:

Lego WeDo – an introduction to Lego engineering and robotics, Lego WeDo allows students from Year 3 and up to build and program simple models such as cranes, cars and ferris wheels. Using either the Lego WeDo software, or the free programming app Scratch, students can experiment and develop skills in  language and literacy, math and technology, as well as enhance their creativity, communication and design skills.

lego

Arduino – Arduino is an open-source electronics  platform based on flexible, easy-to-use hardware and software. Using Arduino, students can write simple programs using  Arduino open source software to create projects using motors, gearboxes, speakers, LEDs, switches, cases and many other electronic parts.Projects can be as simple or as complex as you wish, suiting users from Year 5 and up.

arduino

Makey Makey – allows students to turn everyday objects into touchpads and combine them with the internet. Simply use the supplied wires or alligator clips to connect any type of everyday item (such as fruit, plants, coins, play dough etc) to the Makey Makey board, and then plug the board into the computer, and you are able to interact with the computer by way of the attached objects. Students love playing computer games using fruit as the controllers!

makey

Squishy Circuits– by combining conductive and non-conductive dough with a battery pack, leds, small motors and buzzers, students are able to create innovative simple circuits of any shape. A fascinating way to learn about circuitry and basic electronics.

squishy

Interactive Cardcraft– students were able to make light up greeting cards by using conductive paint and copper tape along with led lights and small batteries to create simple circuits on the cards. The challenge was to apply their understanding of circuits and switches to the real-life application of the greeting card.

paper

Interactive Wearables – Using ideas from this wonderful soft circuits booklet, students created brooches and arm-bands that lit up by sewing circuits using conductive thread, copper tape, batteries and led lights. While the sewing was challenging, so too was the application of their understanding of simple circuits to another practical challenge.

wearables

During the day, the students had so much fun. Their smiles, their engagement and the question ‘is this really school work?’ was evidence that the Maker Faire was a big success. However, not only did the students have fun; they also learnt so much about circuitry, programming, robotics and simple electronics, as well as developing their creativity, their problem-solving strategies and their ability to collaborate and work together. We encouraged the students to ask each other for help, and to share their successes and failures throughout the day. Listen to the conversations the students are having during this short video:

Constructing the Invent to Learn kits: advice for libraries wishing to resource Maker Spaces

When creating the kits for the Maker Faire, I purchased equipment from a range of different outlets. As a library, ResourceLink cannot supply the consumable equipment required for these kits, and so I created detailed lists of what was included and what the user needed to supply in order to run the activity successfully. This information is included in each kit on a laminated card (copies of which you can download below). I also included where possible printable information and instruction cards, which you can download also from the links below. Being based in Brisbane Australia, please note that some of the suppliers are locally based, however some of the online retailers ship all over the world.

Cardboard Construction:

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Squishy Circuits:

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Makey Makey:

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Arduino:2013-10-30_1217_001Lego Engineering:2013-10-30_1217_002Interactive Papercraft:2013-10-30_1217_003

Links to all of the resources you could possibly need to learn more about Maker Faires and creating maker spaces in a library are available on the ResourceLink Pinterest Board, Makerspaces and STEAM in Libraries or Anywhere, and also curated on this Pearltrees site.

For those who want to try running their own Maker Faire, I can only say: Go for it! The learning, the enjoyment and engagement is well worth the organisation, and the equipment is really not as costly as you would imagine. Start small, and build up. You may be surprised at what your school already owns, once you start investigating! For those in Brisbane Catholic Education, borrow these pre-made kits as a ‘try before you buy’ – contact ResourceLink find out how you can borrow these new resources today!