AustLit – Australian Literature like you’ve never accessed it before!

By Kay Oddone
austlit logo

Every Australian teacher, and any teachers of literature across the world who teach Australian Literature should make themselves aware of AustLit, an amazing resource created by a dedicated team of researchers and indexers based at the University of Queensland, funded by the Australian Government and a range of University and research partners.

AustLit’s mission is ‘to be the definitive information resource and research environment for Australian literary, print, and narrative cultures’ – and indeed it is.

AustLit is available to patrons of subscribing libraries, educational institutions, other organisations, and individuals. Currently, all registered users of subscribing libraries or institutions have full access to AustLit, which includes registered users of almost all Australian universities, the National Library of Australia, Australian State & Territory Libraries, a number of local council libraries around the country and…ALL STAFF AND STUDENTS OF BRISBANE CATHOLIC EDUCATION!!

The decision to subscribe on a system wide level has enabled all BCE students and staff to make full use of this fantastic resource – and this blog post aims to give some insight in to just some of the fantastic resources available to support quality learning and teaching.

Tip One: Use Search Effectively

austlit searchAustLit is a database, and as such it has a powerful search ability to access the 152 000 writers and organisations who have created the over 840 000 accessible works. This includes full text novels, poems, films and TV, children’s and young adult literature, biographies, criticisms and reviews.

Understandably, a simple search may not pinpoint the exact work you are looking for, so making use of the Advanced Search capability is a time-saving feature for busy teachers and students. AustLit provides extensive information on how to search effectively, as well as an overview of how to use the built in Boolean Operators and the handy Subject Heading thesaurus.

The Advanced Search allows for very fine-grained searching; a search for female authors of the crime genre, who were born in Brisbane revealed that there are eight that fit the bill:

adv search

brisbane authorsTip Two: Make Use of the Curated Exhibitions/Trails

Austlit staff don’t just add records to the database; they also curate rich resources known as Exhibitions or Trails around their research projects. These curated collections of AustLit records and other relevant material  provide insights into specific fields or areas of study – just some of them are pictured below:

Click on the image to access these and other research trails.

Click on the image to access these and other research trails.

Tip three: DO check out Black Words

Click on the image to read more about BlackWords

Click on the image to read more about BlackWords

BlackWords records information about the lives and works of Aboriginal and Torres Strait Islander writers and storytellers and the literary cultures and traditions that formed and influenced them. BlackWords is the most comprehensive record of Aboriginal and Torres Strait Islander publications available. It includes texts both by and about Aboriginal and Torres Strait Islander writers and literary and storytelling cultures.

This resource is magnificent, both for Australians wishing to learn more about Australia’s heritage and our first people, and for those internationally who would like to learn more about the oldest culture on earth. This article, by Dr Jeanine Leane (PDF) outlines what resources are available through BlackWords, and how teachers might use these resources to meaningfully embed Aboriginal and Torres Strait Islander perspectives into the curriculum. Please note that the link to the map of pre-colonial Australia referred to in the article has changed; the map can now be accessed here.

Tip Four: Don’t forget Reading Australia

Reading Australia was created separately, by the Copyright Agency of Australia. It is a list of over 200 Australian titles, many of which are accompanied by practical teaching resources that align to the Australian Curriculum. In addition to these resources, AustLit has created a series of curated information trails that provide context and supporting information relating to the Reading Australia texts.

Click on the image to go directly to Reading Australia.

Click on the image to go directly to Reading Australia.

 Tip Five: BCE Students and Staff – access AustLit TODAY!

As mentioned in the introduction, AustLit is available through many channels, but for Brisbane Catholic Education students and staff, the database is being delivered system wide, with the username and password available via the ResourceLink Portal.

Go to the ResourceLink Portal AustLit page, where you will find further resources, as well as useful links and our conditions of use. BCE staff can share access information with BCE students. Simply sign into KWeb and go to the ResourceLink Portal, click on School Access and then Austlit, or go directly using this link, signing in when prompted.

AustLit has an active social media presence, as recognised by this recently crowdsourced list of Australian historic fiction; follow them on Twitter @AustLit or stay up to date via their blog at http://www.austlit.edu.au/news/.

Have you used AustLit in your learning or teaching? Share in the comments what you did, and how it went – we’d love to hear from you!

 

Ebooks revisioned with the launch of “The Boat”

The Boat is a book of short stories, authored by Nam Le, which has been extensively used in education to stimulate discussions and elicit challenges about the way Senior students (aged 15 and up) might think about concepts such as war, refugees, resilience, family, intercultural perspectives and more. Extensive teaching guides are available via AustLit & Reading Australia. As a text, it is powerful, and critics admire how Le writes with authenticity across a variety of worldviews and experiences.
To mark the 40th anniversary of the fall of Saigon, SBS has launched an interactive graphic novel, specifically for online audiences, which brings the title story, ‘The Boat’ to a whole new audience, in a whole new way. The work, in Le’s own words,

” is strange and powerful. More importantly, it opens up new ground.”

Using a combination of illustration and movie-making techniques, the online story draws the reader in, as they scroll down at their own pace, immersed in a soundscape that engages the senses and following text that flows across the screen like the ocean the boat is traversing. Experience it here.

As a librarian, this is what I imagine ebooks truly should be. To use Puentedura‘s terms – this is not just a substitution – backlit text on an electronic page – but something that reimagines and redefines storytelling and the experience of story, taking advantage of flexibility in form and function, and drawing together word, image, animation and sound.


flickr photo shared by laura pasquini under a Creative Commons ( BY-NC-SA ) license

While movie sound designer, Sam Petty, reflects on the challenges he experienced while creating in this new media form:

“I’ve had to break up what I do into very specific moments that relate to a particular drawing, extend the mood for as long as someone lingers and provide atmospheres that blend into one another. It’s been fascinating… and quite a technical challenge.”

it is clear to see that this style of publishing requires a whole new literacy to be taught to students. No longer just dealing with alphabetic fonts on a static page, readers must move with the text in a non-linear way – sometimes fading into dreams which feature a collage of line drawing and historical photo, then returning to the main storyline, simultaneously combining their understanding of the interplay of many different forms of expression.

Screengrab from 'The Boat' - click image to access the site.

Screengrab from ‘The Boat’ – click image to access the site.

Will there be more re-imaginings of the ebook, and even more interactive and engaging stories being shared via changing technologies? I hope so. I also hope that educators continue to deepen their definition of literacy, so that students are able to not just consume, but begin to create innovations such as this.

shape-of-text-cover-250-320

 

The shape of texts to come by Jon Callow as well as the work of Anstey and Bull are great places for teachers to begin exploring multiliteracies and the development of visual literacy. Another avenue to explore is that of graphic novels – the format which shapes The Boat – as complex, stand-alone plotlines are developed using text and sequential art. You can read more about the potential of graphic novels in the classroom in this recent ResourceLink blog post, Getting Graphic.

So please, take the time to explore ‘The Boat’ – both interactive and traditional versions. Introduce it to your students (even younger students can access the story as retold on the site); and consider how literacy has changed, is changing, and the impact this has on your practice. Share your thoughts below!

 

 

Getting Graphic: Introducing Graphic Novels to the Classroom – Resources and Inspiration

2014-06-06_1037It is undeniable that we live in a new media age. In this age, literacy requires students to be able to make meaning from information in a wide variety of formats, one of the most prevalent being visual. The Australian Curriculum identifies the important role that visual literacy plays in contributing to a student’s overall literacy level, so much so that it forms one of the four major building blocks within the Literacy Capability.

Within this context, the graphic novel is perfectly poised to provide a powerful teaching tool, which enables students to develop literacy skills. As Di Laycock identifies, graphic novels can be considered the ‘holy grail’ of literature, as they are truly multimodal texts, encompassing all five semiotic systems.

All five semiotic systems combine to convey meaning in a series of panels. Thanks to Di Laycock for generously sharing her slide.

All five semiotic systems combine to convey meaning in a series of panels. Thanks to Di Laycock for generously sharing her slide. Image: McCloud, S 1994, Understanding comics: The invisible art, HarperPerennial, New York, p. 68.

 What is a graphic novel?

Graphic novels are often seen as ‘not real literature’ or as an easy way out for readers who don’t want to engage with ‘proper’ texts; however as Will Eisner points out, reading graphic novels challenges readers in ways perhaps educators haven’t considered:

“The format of the comic book presents a montage of both word and image, and the reader is thus required to exercise both visual and verbal interpretive skills. The regimens of art (e.g. perspective, symmetry, brush stroke) and the regimens of literature (e.g. grammar, plot, syntax) become superimposed upon each other. The reading of the comic book is an act of both aesthetic perception and intellectual pursuit.” Comics and Sequential Art, p.8)

You will note that in this quote, Eisner speaks about comic books as opposed to graphic novels. The difference is defined as one of serialisation; comics and graphic novels share the same format, however a comic is generally one part of a larger sequence, with a continuity plot that extends over multiple issues, whereas a graphic novel is a complete and extended narrative (Laycock, 2014).  While we are in definition mode, let’s turn to the work of Scott McCloud whose amazing work Understanding Comics, The Invisible Art gives a terrific explanation of what distinguishes this format from others such as picture books or movies.McCloud-Comic-Definition2

This definition focuses on the fact that it is the juxtaposition of images, which have been deliberately sequenced in order to make meaning, which differentiates graphic novels or comics from other multimodal formats such as picture books or movies. Watch this fascinating Ted talk where Scott McCloud explains this in more detail:

Using graphic novels in the classroom

Di Laycock’s research has led her to work with many teachers using graphic novels in the classroom. One of the things that she has noted which may make graphic novels less appealing is a possible  lack of familiarity with this type of text. Many teachers and students simply don’t have the metalanguage required to ‘talk about’ graphic novels, and indeed, many may need explicit instruction as to how to read a panelled page.

Fortunately quite a few terrific resources exist to take both teachers and students into the world of the graphic novel. Aside from the books which give an indepth foundational understandings of this form, such as Will Eisner’s Comics and Sequential Art: Principles and Practices from the Legendary Cartoonist and Scott McCloud’s Understanding Comics: The Invisible Art, there are also books that focus more specifically on how to include graphic novels as part of the curriculum:

Click on this image & access this collection on Amazon to learn more.

Click on this image & access this collection I have compiled on Amazon to learn more. Teachers of Brisbane Catholic Education may borrow any of these titles from ResourceLink.

For those who like to use digital resources, generously shared graphics such as the one below also provide a fantastic introduction to the format:

Choosing graphic novels: for the library and the classroom

Another challenge for teachers and teacher librarians who want to introduce graphic novels to the curriculum is identifying which are quality texts. There is a growing number of graphic novels for sale, but evaluating these for use in teaching can be time-consuming and overwhelming for someone not familiar with the format.

Just as there are novels that you might choose for a trashy ‘summer’ read, and others which you might choose for their literary merit, so too are graphic novels published for many different reading purposes. Thankfully there are a number of resources online which assist in this area of selection. Selecting graphic novels for inclusion in a general borrowing collection for a school library is also different to selecting texts for inclusion in the curriculum. For teacher librarians looking for advice on how to develop a quality collection of graphic novels for students to borrow, I would direct you to Di Laycock’s excellent article from Synergy (PDF download).

Unfortunately at the present time there are few evaluation sites for graphic novels run by Australians for an Australian audience (if they do exist, please let me know in the comments section!). Nevertheless, there are some fantastic sites for teachers and TLs getting started – one of the best is Getting Graphic, by Canadian teacher Kym Francis. This website has an excellent introduction to using graphic novels in the classroom, as well as an extensive vocabulary page which is good for building up ‘metalanguage’ skills, as well as a page devoted to evaluation processes for choosing great graphic novels. Another fantastic source of up to date information is Comics in Education, which has a very comprehensive site, and which tweets a lot of good information for educators wanting to keep up to date in this area. Follow them at @teachingcomics on Twitter.

There are other good information sites also; some of the best are pinned on my Pinterest board about graphic novels.

Of course, no post on graphic novels would be complete without a few suggestions for fabulous titles to consider. Here at ResourceLink, we have been fortunate enough to be able to build up a small graphic novel collection, so I have had the pleasure of reading quite a few titles recently. The graphic novels below are now available to borrow by BCE staff!

Great graphic novels to investigate:

9780141014081

Click the image to access teachers’ notes on this title.

Maus is an incredibly powerful tale of two generations, and the impact of the Holocaust on both. Cutting between the father’s story of his survival as a Jew in Poland during World War II, and the son’s story of his difficult relationship with his father, as he tries to learn about his family history, Maus has themes of racism, guilt, masks, imprisonment and family. From the Puffin teaching notes:

The comic book is able to depict the events of the Holocaust in a less confrontational way than photographs or films, especially with the distancing element of the characters being depicted as animals. However, Spiegelman did meticulous research and based his drawings of Auschwitz on photographs and plans.

An array of teaching resources to support Maus in the classroom is available on the Melbourne High School website.
This graphic novel would be best suited to students in Year 11 and 12.

Click the image for a terrific review by The Book Chook.

Click the image for a terrific review by The Book Chook.

Another graphic novel which uses anthropomorphism is the recently published An Anzac Tale by Ruth Starke and Greg Holfeld. This title retells the Anzac Story from the perspective of Wally and Roy, two young larrikins who sign up for adventure and to earn some extra money for the family. An author’s note inside the front cover notes that the animal representations were chosen either for their indigenous associations with the country (kangaroos, wombats and koalas) or for their symbolic association with the country (e.g the British Lion, or the Bengal tiger of India). Terrific teaching notes are available from Working Title Press. This retelling would be suitable for middle primary students and above.

Click the image to access a great review from Meanjin

Click the image to access a great review from Meanjin

Blue tells the story of Christian, as he looks back on his youth  growing up in the fictional industrial town of Bolton. While some of the language is ‘colourful’, it is necessary to the authenticity of the story, which the author describes as a combination of Stand by Me and District 9. This graphic novel has themes of racism and immigration, which lends itself to classroom discussion, and the entire book can be accessed online at Pat Grant’s website, for further discussion on how the book translates into the digital medium. Best suited for students in Year 9 and above.

Click the image to go to Classical Comics website.

Click the image to go to Classical Comics website.

          For something completely different, Classical Comics provides graphic novel versions of many popular high school novels – and interestingly, they offer them in ‘original’, ‘plain’ and ‘quick’ text, so that readers of all abilities (and those who are time poor) can access the story more effectively. These are of beautiful quality, and well worth investigating. In addition, the titles have extensive teaching notes available. Staff of BCE can borrow packs of several of these titles which include all three text levels and teachers’ notes – Romeo and Juliet, A Midsummer Night’s Dream, Macbeth and Frankenstein. These are available in Australia through Book and Volume .

           So where do I start?

Like anything in teaching, it is the pedagogy that is the most vital part of the puzzle. Don’t include graphic novels in the curriculum simply because you can; include them because they are the best tool to use. A great deal of the Australian English Curriculum focuses on multimodal texts – either working with them or creating them – and so familiarity with this format is an awesome way to develop student’s skills in multiliteracies.

An example of how graphic novels might be used in a series of lessons for Year 8 is available here. These simple lesson plans have been developed by myself and our Education Officer – English, Kim Summers, as a way of introducing teachers to the possibilities in using this format in the classroom.

Start just by sharing a graphic novel with your students. Consider a graphic novel version of a text you might usually teach, or better still, deepen your teaching by using both traditional and graphic novel format. Investigate having students create a graphic novel (or part of one) as a writing task. Almost all literature strategies equally apply to graphic novels, but check out this list of easy to implement strategies for graphic novels for more ideas.

Teachers in Brisbane Catholic Education are welcome to borrow from our range of resources to support their investigation into graphic novels. For all other readers, check out our Pinterest Board of resources.

If you have used graphic novels in your library or classroom, share your experiences or advice in the comments below; we’d love to hear from you!

References:

Eisner, W. (2008). Comics and Sequential Art: Principles and Practices from the Legendary Cartoonist. New York: W. W. Norton & Company.
Hill, R. (Ed.). (2004). The Secret Origin of Good Readers: A Resource Book. Retrieved from http://www.night-flight.com/secretorigin/SOGR2004.pdf
Laycock, Di (2014) The Power of the Panel. Workshop presentation for English Teachers Association Queensland, 31 May 2014.
McCloud, S. (1994). Understanding Comics: The Invisible Art (Reprint edition.). New York: William Morrow Paperbacks.
Oddone, K. (2014). Graphic Novels – bring your teaching to life. Pinterest. Curated list. Retrieved June 10, 2014,
from http://www.pinterest.com/kayo287/graphic-novels-bring-your-teaching-to-life/

Creative Commons and Flickr – a solution found!

Flickr

I’ve written before about the amazing collection of Creative Commons images that are available on Flickr, which are perfect for students (and teachers!) to use when creating any sort of visual content.  It is so important that as educators we model the use of Creative Commons licenced materials, because even though we do have some flexibility in education due to various copyright exceptions, if students wish to publish their work publicly these exceptions do not apply.

You can read more about Creative Commons if you are new to this term on this previous post on the ResourceLink blog.

Unfortunately, the solution which is described in this earlier post, using Greasemonkey to access Creative Commons licence information came unstuck late last month, when Flickr updated their image pages, which ‘broke’ the script.

As Cory Doctorow writes in this article about this issue, having no easy access to this Creative Commons licence information is extremely frustrating; such a wonderful range of images, which are so very difficult to attribute puts users off, and certainly sent me off looking to other sources for images when I was putting together some presentations last week.

The solution Cory suggests, using the Attributr script available through Github is terrific, but not for the faint hearted. It isn’t easy to navigate Github and get the script working; in fact, after reading this Lifehackr article about Github, I decided to look elsewhere for a solution.

2014-04-14_1305_001

Thankfully, Alan Levine, the creator of the original Greasemonkey script that I blogged about earlier, has again come to the rescue! He also has used Github to create a bookmarklet, but the difference is he’s designed it in such a way that it is really easy to use.

Simply go to his page (click the screen grab image above to access it), click on the Bookmarklet button and drag it up to your bookmark toolbar.

Now, when you go to any page on Flickr which has a Creative Commons Licenced image on it, click on the bookmarklet button, and a window will pop up with all of the attribution information you need! Too easy!

It looks just like this:

This means once again it is so easy to attribute creative commons images found on Flickr – and this is thanks to the work of others sharing their scripts and work generously under a Creative Commons Licence which allows us all to benefit from their technical skills. So thank you Cory Dodt (even though I found your solution too complicated for me) and thank you Alan Levine (Work found at http://cogdogblog.com/flickr-cc-helper/ / CC BY-SA 3.0) and thank you also to all of the other creators who share their work via Open Source or under a Creative Commons licence; together we is bigger than me!


creative commons licensed ( BY-SA ) flickr photo shared by opensourceway

Running a Maker Faire: Good Hard Fun at St Joachim’s

After being inspired by our fantastic day working with Gary Stager and Sylvia Martinez at the Invent to Learn day hosted by Brisbane Catholic Education (which you can read about in the earlier post, Resourcing the Maker Movement, my colleagues and I decided to run a Maker Faire at one of our schools. Being based at ResourceLink, I began creating kits of resources and equipment that we could use to run the Maker Faire, and which could then be borrowed by schools who wish to investigate using this style of hands on learning.

Running the Maker Faire

The plan was to run the Maker Faire at St Joachim’s, Holland Park West, where we could work with the Teacher Librarian who had also attended the Invent to Learn day, to introduce the Year 5,6 & 7 students to a range of hands on activities based on the ideas in Invent to Learn.

We organised the students into groups of 8, and timetabled them to spend about one hour on each of the activities, which they would rotate through throughout the day. cardboard alley

One space, ‘Cardboard Alley’ was open for the students to visit at any stage during the day, and offered the students the opportunity to use Makedo and Rolobox equipment with a huge assortment of cardboard boxes of all shapes and sizes. This was an important option, as it provided students a place to go and recharge if they completed an activity early, or if they just needed a ‘brain break’ from the more challenging activities.

During the Maker Faire, the students had fun with:

Lego WeDo – an introduction to Lego engineering and robotics, Lego WeDo allows students from Year 3 and up to build and program simple models such as cranes, cars and ferris wheels. Using either the Lego WeDo software, or the free programming app Scratch, students can experiment and develop skills in  language and literacy, math and technology, as well as enhance their creativity, communication and design skills.

lego

Arduino – Arduino is an open-source electronics  platform based on flexible, easy-to-use hardware and software. Using Arduino, students can write simple programs using  Arduino open source software to create projects using motors, gearboxes, speakers, LEDs, switches, cases and many other electronic parts.Projects can be as simple or as complex as you wish, suiting users from Year 5 and up.

arduino

Makey Makey – allows students to turn everyday objects into touchpads and combine them with the internet. Simply use the supplied wires or alligator clips to connect any type of everyday item (such as fruit, plants, coins, play dough etc) to the Makey Makey board, and then plug the board into the computer, and you are able to interact with the computer by way of the attached objects. Students love playing computer games using fruit as the controllers!

makey

Squishy Circuits– by combining conductive and non-conductive dough with a battery pack, leds, small motors and buzzers, students are able to create innovative simple circuits of any shape. A fascinating way to learn about circuitry and basic electronics.

squishy

Interactive Cardcraft– students were able to make light up greeting cards by using conductive paint and copper tape along with led lights and small batteries to create simple circuits on the cards. The challenge was to apply their understanding of circuits and switches to the real-life application of the greeting card.

paper

Interactive Wearables – Using ideas from this wonderful soft circuits booklet, students created brooches and arm-bands that lit up by sewing circuits using conductive thread, copper tape, batteries and led lights. While the sewing was challenging, so too was the application of their understanding of simple circuits to another practical challenge.

wearables

During the day, the students had so much fun. Their smiles, their engagement and the question ‘is this really school work?’ was evidence that the Maker Faire was a big success. However, not only did the students have fun; they also learnt so much about circuitry, programming, robotics and simple electronics, as well as developing their creativity, their problem-solving strategies and their ability to collaborate and work together. We encouraged the students to ask each other for help, and to share their successes and failures throughout the day. Listen to the conversations the students are having during this short video:

Constructing the Invent to Learn kits: advice for libraries wishing to resource Maker Spaces

When creating the kits for the Maker Faire, I purchased equipment from a range of different outlets. As a library, ResourceLink cannot supply the consumable equipment required for these kits, and so I created detailed lists of what was included and what the user needed to supply in order to run the activity successfully. This information is included in each kit on a laminated card (copies of which you can download below). I also included where possible printable information and instruction cards, which you can download also from the links below. Being based in Brisbane Australia, please note that some of the suppliers are locally based, however some of the online retailers ship all over the world.

Cardboard Construction:

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Squishy Circuits:

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Makey Makey:

Click on the image to download a printable pdf version.

Click on the image to download a printable pdf version.

Arduino:2013-10-30_1217_001Lego Engineering:2013-10-30_1217_002Interactive Papercraft:2013-10-30_1217_003

Links to all of the resources you could possibly need to learn more about Maker Faires and creating maker spaces in a library are available on the ResourceLink Pinterest Board, Makerspaces and STEAM in Libraries or Anywhere, and also curated on this Pearltrees site.

For those who want to try running their own Maker Faire, I can only say: Go for it! The learning, the enjoyment and engagement is well worth the organisation, and the equipment is really not as costly as you would imagine. Start small, and build up. You may be surprised at what your school already owns, once you start investigating! For those in Brisbane Catholic Education, borrow these pre-made kits as a ‘try before you buy’ – contact ResourceLink find out how you can borrow these new resources today!

Making Multiliteracy Manageable: Movies, iPads and Kids Connect

Tech on the Edge image(84)Recently ResourceLink staff have been involved in two Kids Connect conferences: Key to the Sea run by Unity College and Tech on the Edge, run by St Thomas School at Camp Hill.

Unity College hosted Key to the Sea at Underwater World, the well known marine aquarium at Mooloolaba, while Tech on the Edge was held at The Edge, which is  an initiative of State Library of Queensland which provides space and equipment for users to  explore creativity across the arts, technology, science and enterprise.

This year, we decided to implement some recent work we had done with Michelle Anstey and Geoff Bull on multiliteracies, focusing particularly on supporting students to develop a multimodal text, in this case a trailer for a movie, using the iMovie app, as well as supporting apps such as Word Foto and Storyboarder.

This was the blurb which described the two day workshop to the students:

Edge of Your Seats: The Movie Mystery Box!

Be taken to the edge of your creativity by diving into the Movie Mystery Box. Armed with a mobile device and the contents of the Mystery Box, you will be challenged to create a short film inspired by a famous movie.

Become a professional movie maker as you script, shoot and star in your own film, created entirely on an iPad. Learn tips and tricks from movie making professionals to start you on your way to Hollywood.

The key to assisting the students to develop really quality end products lay in the learning that took place prior to the students beginning to film.

We began by showing the students a short and amusing advertisement.

After the viewing started deconstructing it using the five semiotic systems defined by Anstey and Bull:

  • Linguistic – the screenplay, the script, any text on screen
  • Visual – lighting, editing, pace and transitions
  • Gestural – acting, setting, props and costumes
  • Audio – sound effects, soundtrack, dialogue
  • Spatial – camera movement, shot type, camera angle

Once we had discussed each of these semiotic systems, and identified them in the advertisement, we asked the students to create freeze-frames where they used their bodies to depict them. We then edited these images in WordFoto, using the words that describe their representation in film:

Students model the audio semiotic.

Students model the audio semiotic, and edited in Wordfoto.

Once the students had explored each of the systems, we focused on the visual and spatial semiotics, particularly on camera angles and types of shots, as these would be the things the students would have most control over when creating their trailers.

To introduce the idea of different camera angles and shot types, we used a series of flashcards which depicted each of the main types of shots used. Students then watched the Tyre Commercial again, identifying the different shots, and then created their own, using Lego figures.

These are the flashcards used to teach students about different shot types.

These are the flashcards used to teach students about different shot types.

The images the students created using the Lego figures were then shared with the group, and we evaluated them using the 2 stars and a wish strategy, where students shared two things they liked and one thing they would improve about their shots.

Next the students revised the concept of a story arc. Using the well known short film ‘For the Birds‘, the students were encouraged to identify each of the phases of the story, as seen below:

The story arc sheet, completed with images from 'For the Birds'.

The story arc sheet, completed with images from ‘For the Birds’.

Now the students were ready to receive their mystery box!

Opening the mystery box

Opening the mystery box

Inside the mystery box were a range of props and a well known quote from a movie. The students were challenged to use at least one of the props as well as the quote in the construction of their movie trailer.

Creating a movie trailer meant that the students had to plan the entire movie using Storyboarder, and then draw from this plan the key ideas which they would include to tempt viewers to see the film.

After taking time to plan their story and scout for locations, the students dove into film making, applying their new knowledge to create trailers that displayed a wide range of film techniques.

Here is an example of what they achieved:

Young People using Social Media positively: Authentic, real world learning opportunities

Many of you will have heard about Martha Payne, the 9 year old Scottish girl whose blog, Never Seconds, came to international attention earlier this year. If you didn’t, here’s a brief rundown:

Martha began writing her blog as a record of her school lunches.
She promised a photo, and a score:

Photo credit: Sakurako Kitsa / Foter / CC BY-NC-ND

Food-o-meter- Out of 10 a rank of how great my lunch was!
Mouthfuls- How else can we judge portion size!
Courses- Starter/main or main/dessert
Health Rating- Out of 10, can healthy foods top the food-o-meter?
Price- Currently £2 I think, its all done on a cashless catering card
Pieces of hair- It won’t happen, will it?

Within two weeks her blog posts had gathered more than a million viewers, and enthusiastic posts from other students sharing their own lunch photos, not just from Scotland, but from Finland, Germany, Japan, Spain and the United States. She was garnering so much attention that she even raised a sizeable amount of money for a charity; Mary’s Meals, an organisation that funds school lunches in Africa. Seven weeks later, the local council made the controversial decision to ban Martha from bringing her camera to school; thankfully this decision was quickly reversed after protests from some of her most well known supporters (including Jamie Oliver and Neil Gaiman) as well as a massive media protest at the short-sightedness of the move.

This is just one example of the extraordinary potential young people now have to influence what was previously beyond their reach; using social media and other 2.0 technologies, the thoughts and actions of young people can have powerful influences across the entire globe.

Another example is the recent news that Hasbro has revealed it will release a toy oven in shades of black, silver and blue, after McKenna Pope, 13, submitted a petition with over 40 000 signatures that she had created on Change.org.  The thirteen year old was planning to buy the toy oven as a gift for her little brother, but became aware that it only came in pink and purple, and featured all girls in the advertising. Using YouTube to raise awareness of her petition, McKenna showed how social media can be used to create positive change.

With examples such as these for inspiration, there is no end to the possibilities for teachers looking for ways to engage their students in real world action. In fact, as Marilyn M. Lombardi’ suggests in Authentic Learning for the 21st Century: An Overview, thanks to technology, authentic, real world learning has never been more achievable.

Why not consider the following:

* Use iPads and iMovie to create documentaries on student issues – post to a YouTube channel for a world-wide audience

* Publish student research as a Wikipedia page

* Tweet results of student surveys; ask other schools to comment and compare results

* Create a Google Map of the local area around the school, locating community services and resources relevant for the school community; publish on the school blog

* Participate in a global project such as the Flat Classroom or a local one such as Witness King Tides

* Use real data sets to create suggested strategies for real-world problems – try Saving Migratory Animals as an example

As you can see, the possibilities are limited only by your imagination, and the projects can be as simple or as complex as you wish.

Looking for further inspiration? Check out these amazing young people and what they’ve achieved using passion, energy and technology!

A small beginning has led to Random Kid – a website that helps kids solve real world problems:

Using YouTube to share a great message:

Have your students taken on a great real world project? Share in the comments below!

Marilyn Lombardi. (2007). Authentic Learning for the 21st Century: An Overview | EDUCAUSE.edu ( No. ELI Paper 1: 2007). Educause. Retrieved from http://www.educause.edu/library/resources/authentic-learning-21st-century-overview

Augmented Reality – Even Better than the Real Thing?

Augmented Reality has become a buzz word recently in ed-tech circles.The K-12 Horizon Report describes Augmented Reality as  blending — or augmenting — what
we see in the real world with related information,data, media, and even live action.

Although it was once envisaged that the future would be completely virtual, it is now becoming apparent that rather than stepping into entirely computer created worlds, it is better to harness technology to add to our current reality – hence ‘augmented reality’ has become more popular, and ‘virtual reality’ has become less so.

An easy way to understand exactly what the difference between virtual reality and augmented reality is by viewing examples of each:

This is an explanation of Virtual Reality (also known as Virtual Worlds):

Below is an example of Augmented Reality:

The girl is able to see a 3d model of the lego before she purchases it.

Virtual reality has existed for quite some time, however the increasing use of mobile devices equipped with cameras has enabled the development of apps that put this technology into the hands of students and teachers; and the potential for learning is very exciting.

Augmented reality has two major forms; the first is where a printed trigger image initiates an interaction through the camera of the mobile device; there are many examples of this (and they will be elaborated on below), but the one pictured here is ‘Sneaker ID’, where the printed image of a sneaker transforms into a realistic 3d depiction of a sneaker when viewed through the app.

The second form is where the app uses the devices GPS capabilities to ‘layer’ digital data over the location where the user is. A well known example of this is Layar, which provides a huge number of layers which can provide information about the user’s local environment. The photo below shows a Layar view of Museums and Galleries in a 5 kilometre radius from the Brisbane Catholic Education head office in Brisbane.

Although augmented reality as a learning tool is still in its infancy, there are a number of apps that provide an engaging way to stimulate students imaginations, and one app in particular, Aurasma Lite, which moves beyond simple viewing an augmented reality, and provides tools that students and teachers can use to quickly and easily create their own digital layers onto images and items.

The Horizon Report suggests that Augmented reality is very likely to become a powerful teaching tool within the near future for the following reasons:

  • It can be used for visual and highly interactive forms of learning.
  • Students find connections between their lives and their education through the addition of a contextual layer.
  • It is an active, not a passive technology; students can use it to construct new understanding based on interactions with virtual  objects that bring underlying data to life.
  • Dynamic processes, extensive datasets, and objects too large or too small to be manipulated can be brought into a student’s personal space at a scale and in a form easy to understand and work with.

Before looking at using Aurasma though, let’s just explore some of the ‘fun’ ways that augmented reality can be used in the classroom.

1. As a stimulus for creative writing:

Download the String AR app, and using the printouts available from the String website, bring ‘Proto’ to life on a student’s desk, or inspire a story based around a dragon who bursts out of the computer screen and into the classroom.

2. As part of a science unit on Earth and Space Science:

Examine the Mars Rover in a way that was never possible previously; Using the marker downloaded from the NASA 3D spacecraft app, bring the Rover right into the classroom for an interactive experience:

3. Make mental calculations of money fun:

Capture photos of students with money falling from the sky using MoneyVision; add the totals and graph to seewhich student received the most ‘virtual’ cash!

4. Students studying weather patterns can use the Floodlines app and printable markers created by the State Library of Queensland to examine the extent of the flooding in Brisbane during the 2011 floods.

More ideas for these apps can be found in the attached booklet.

Aurasma takes the tools for augmenting reality and gives it to users.

It allows users to connect short movies, animations or still images to items; best explained by the creator of Aurasma himself, Matt Mills

Creating an ‘aura’ is simple – instructions are in this booklet.

Ideas for using Aurasma in a school setting are numerous; here are just a few:

1. Attach a video of a student presenting their project/artwork/writing to the piece, so that those who weren’t in attendance at the presentation can view it later.

2. Attach a student created book trailer to the cover of the actual book, so that others can view the trailer prior to reading.

3. Embed footage of a school event into the printed school newsletter – still photos in the newsletter become video captured on the day.

4. Record a student reading to a photo of the student holding that book; a collation of these images with embedded video taken over time can provide a timeline of student reading development.

5. Embed a video of the teacher reading out an exam/assignment question onto the task sheet for those students who struggle with reading print text.

6. Create a short video orientation of the school and attach to the school emblem/crest – this will provide a multimedia introduction to the school to anyone who scans the emblem using the Aurasma app.

7. Place Location Auras around the school grounds, with video explaining the history/useful information about that part of the school.

8. Attach labels with embedded video to realia in the school library to add additional explanations about use or care of the item.

The list is endless! Please share your ideas in the comments below.

Augmented Reality might still seem futuristic, but it is hardly science fiction. Students will be engaged and challenged by the multimedia and transmedia possibilities augmented reality brings to learning; what an exciting time to be an educator!

Check out more augmented reality information and resources on my PearlTree.

Metamorphosis: the 2012 ResourceLink Film Festival

The theme of Metamorphosis captured in the festival advertisement was adopted, as a symbol of the power of film to change us on a deep and somewhat primal level and also inspired ResourceLink to review and refresh the way the festival was structured and delivered, in particularly the way in which we engaged participants in their professional learning.  Adopting a project based approach to replace a traditional model of professional learning about film making and engaging with new media sources to share and reflect about film.  This post will review the 2012 ResourceLink Film Festival sharing the successes and learning’s from the journey.

This title is available through Curriculum Press. It is a fabulous resource for all educators. Click the image to purchase or find out more.

While the Film Festival has always been about promoting the use of film in education, an increasingly important part of the program is the student produced films section. This is in recognition of the fact that students now live in a multimodal world, where economic, social, cultural, global and technological changes have reconstructed concepts of literacy, reading, writing and text (Anstey and Bull, 2011, p.1).

If we adopt the definition of literacy put forward by Luke and Freebody in 2009, we see that

‘Literacy is the flexible and sustainable mastery of a repertoire of practices with the texts of traditional and new communications technologies via spoken, print and multimedia’ (p.9, cited in Anstey and Bull, 2011). Therefore, in order to be considered ‘literate’ in the 21st century, students must be able to access a range of resources, including knowledge of

  • text and context
  • multimedia and technology, and the semiotic systems they employ
  • aesthetics and design
  • social and cultural diversity
  • critical literacy

(Anstey and Bull, 2011, p.8).

Involving students in the planning, scripting, filming, editing and producing of their own films provides many opportunities for each of these resources to be developed.

Students proudly walked the red carpet to present their films.

Traditionally the film festival has hosted a two day course on short film making in conjunction with a screening of student produced short films.  This year the ResourceLink team asked the question how might the student produced films be enhanced through ‘on the job’ professional training and support?  What was found was a significant level of diversity and creativity was shown through the films and more so allowed students and teachers to achieve beyond their own expectations.

Working with teachers and students the team of ResourceLink supported the development of seven short films from three schools.  Our support was three fold: engaging and extending the pre-production phase of film making, supporting filming and providing support in post-production.

Pre-production:

This phase began by exposing teachers and students to as many diverse films, reflecting on the stories and messages and examining the technical aspects of the film such as, camera angles, music, costuming and editing techniques.  It was in this phase that students engaged in critical reflection and discussion.  After grounding students in some film theory, students could then begin unpacking the theme in great depth and begin to develop the concepts of their own films.  This for the most part was done without much support from ResourceLink.  Once students had landed their concept it was time for the students to develop a script and to begin storyboarding.  Constantly reviewing and adapting their work until they were ready to film.

 Production:

Supporting participants as they tackle this phase was perhaps the most fun and tiring phase of the project.  This saw participants to reflect and adapt on the fly as they encountered problems such as poor weather, absent actors, and malfunctioning equipment.  This saw many participants to consider quite creative and clever solutions.

Post Production:

Again supporting participants through this process the team from ResourceLink supported the production teams as they sourced creative commons materials to add the extra professional touches to their works.

The students were thrilled to receive an award acknowledging their movie-making, and also enjoyed a creative activity that saw them create their own origami butterfly, which they labelled with one word or a phrase to describe how the movie making process had changed them. These butterflies formed part of the decoration for the teacher film festival to be held later that afternoon.

As the teachers arrived to a delicious afternoon tea provided by Spoon Deli, they were delighted to see our theme of metamorphosis depicted in the hundreds of origami butterflies that decorated the room. During the evening screening session, we were very lucky to have secured Kathleen Noonan and Fr Anthony Mellor, who provided us with commentary and insight from a non-educational perspective.

During the evening, the teachers were invited to share their thoughts and opinions of the films, and how they might use these or similar short films in their classroom via a BackChannel established using TodaysMeet. The teachers also had the opportunity to post their thoughts to a broader audience via Twitter, using the hash tag #morph2012.

Using a tool such as TodaysMeet allowed the viewers to share their thoughts at the moment that they had them, rather than try to save them until a plenary session after the screenings. By posting to the TodaysMeet stream, teachers were also more willing to add their thoughts, as they did not have to stand up and publicly share them to the large group.  A selection of the TodaysMeet stream can be seen on the right.

The films selected this year were based not only on the theme ‘Metamorphosis’, but also were selected to showcase a variety of film formats and delivery methods. As an encouragement to teachers to consider the quality multimedia available on YouTube, the evening began with the showing of a selection of short films from the Tropfest Short Film Festival YouTube channel. These ranged from the humourous (Boo), to the reflective (My Constellation), from the challenging (RGB) to the inspiring (One Thing).

These short films were followed by another inspiring short film, The Butterfly Circus. Winner of several international awards, including the Clint Eastwood Filmmaker Award, The Butterfly Circus is a beautiful story of how a young man with what seems to be overwhelming disabilities (he has no limbs) is given the opportunity to dream of a future he thought would never be possible.

The possibilities for the way this film could be used in the classroom are endless. As teachers observed, it could be seen as a re-interpretation of the Easter Story, and the role of the Showman could be seen as a Jesus figure, taking those who had been cast off by society and showing them their beauty and their worth. The direct links to the theme Metamorphosis were unmistakeable, even to the point of the presence of a butterfly making its transformation just as the human characters did also.

After a delicious hot meal from AbFab Catering and great discussion over dinner, the teachers returned to the lolly buffet to stock up on readiness for the final movie.

The feature film of the night, We Bought a Zoo tells the true story of a family who bought and rebuilt a rundown zoo. Although the Hollywood treatment neglects some of the real life challenges of such a purchase (in the film, the decision to buy is made on the spot, whereas in real life, the process of purchasing took over 2 years), the film does focus on the metamorphosis of the family, as they move from a place of darkness and grief into a new life full of possibility.

 The film was then reviewed in a ‘Margaret and David’ style (from ABC’s At the Movies), as Kathleen Noonan and Fr Anthony Mellor discussed the themes of the movie. Of note was the use of the soundtrack, and the way that movie and music can sometimes be used to engage students in areas where more direct approaches might fail. Also discussed was how rich, quality media is available in many forms, some of which are listed below.

The evening was wrapped up by our Senior Education Officer, Kerry Rush. A great day, a fun evening and a lot of learning sums up the Film Festival once more for another year.

References:

Bull, Geoff, and Michele Anstey. Evolving pedagogies: reading and writing in a multimodal world. Carlton South, Vic.: Education Services Australia, 2010. Print.

Technology and Storytelling….An evolving partnership

“Stories are memory aids, instruction manuals and moral compasses. When enlisted by charismatic leaders and turned into manifestos, dogmas and social policy, they’ve been the foundations for religions and political systems. When a storyteller has held an audience captive around a campfire, a cinema screen or on the page of a bestseller, they’ve reinforced local and universal norms about where we’ve been and where we’re going. And when they’ve been shared in the corner shop, at the pub or over dinner they’ve helped us define who we are and how we fit in.” (Krotoski, A. 2011).

Storytelling has always evolved and been enriched by changing media and technology. The history of stories and storytelling is long and rich. Stories have evolved from oral stories told around a fire, to cave paintings such as those in Lascaux;

cc licensed ( by ) flickr photo by JackVersloot: http://flickr.com/photos/jackversloot/2563365462/

From the first scrolls of written word to the invention of the printing press and widescale distribution of books.

Developing technologies have allowed stories to be shared with an ever-increasing audience. As technology has evolved, so too have the media through which stories can be shared.

Stories and storytelling will always remain a central part of the human experience, due to the reasons outlined by Aleks Krotoski in the opening quote. However, as Clay Shirky points out in his Ted Talk on  Social Media, the Internet is the first medium in history that has native support for groups and conversation at the same time. Whereas the phone gave us the one-to-one pattern, and television, radio, magazines, books, gave us the one-to-many pattern, the Internet gives us the many-to-many pattern.

A snapshot of the internet; the many to many nature is obvious…

CC Licensed (by) flickr photo by jurvetson: http://flickr.com/photos/jurvetson/916142/

For the first time in history, the technology effects not only the medium through which the story is delivered, but the opportunity to co-create on a global scale. What do these changes mean for storytelling? Can the purpose of the story remain the same when its method of construction is so different?

To explore these questions, let’s consider one of the best known stories in our society and one that is particularly relevant at this time of year – the story of the Nativity.

This 2000 year old story has been passed through the generations in countless forms…as Scripture, as a picture book, as lyrics in a Christmas Carol, as a script for a play, as an oral story, as a poem.

The traditional retelling of the story is captured beautifully in the following video:

Now let’s consider the same story, co-created using social media:

The story features many types of social media, including Facebook, Twitter, FourSquare and Ebay. The idea that upon the birth of Jesus the announcement is made publicly via Facebook, and that the ‘Like’ button is pressed literally thousands of times shows that with these new methods of communicating, there is not only immediacy, but widespread sharing.

Does the purpose or the meaning of the story change through the use of social media and 21st century technology?

Let’s listen to an expert’s opinion:

In short, no.  While the mode will continue to change, and more people may participate in creating and sharing, the art of storytelling will remain unchanged –  the purpose for telling the story will remain true, even when interpreted through different contexts, different modes and by audiences of varying sizes and experiences. The need to teach students about narrative and skilling students to be able to deconstruct texts and reconstruct them therefore remains vitally important. Indeed, Anstey and Bull argue that in an age of multimodal literacies, students must become skilled across an even broader range of texts, and be able to interpret meaning derived from the interplay of different media. This now forms part of the Australian Curriculum, which states that students are literate when they develop

 the skills to learn and communicate confidently at school and to become effective individuals, community members, workers and citizens. These skills include listening, reading, viewing, writing, speaking and creating print, visual and digital materials accurately and purposefully within and across all learning areas.

Therefore exposing students to stories delivered via a variety of modes and media, including social media and web technology such as depicted in these Nativity stories is an essential part of any literacy curriculum – and we can take comfort in the fact that the evolving relationship between story and technology will only enrich the ways we share and enjoy this essential part of human communication.

References:

Anstey, M., & Bull, G. (2010, June 4). Helping teachers to explore multimodal texts. Curriculum Leadership Journal |. Retrieved November 28, 2011, from http://www.curriculum.edu.au/leader/helping_teachers_to_explore_multimodal_texts,31522.html?issueID=12141

Krotoski, A. (2011, August 7).  Storytelling: digital technology allows us to tell tales in innovative new ways | Technology | The Observer . The Guardian . Retrieved November 28, 2011, from http://www.guardian.co.uk/technology/2011/aug/07/digital-media-storytelling-internet

Literacy. (2011, January 1). The Australian Curriculum v2.0  . Retrieved November 28, 2011, from http://www.australiancurriculum.edu.au/GeneralCapabilities/Literacy

Schwingel, M. (2010, October 28). The Digital Story Of Nativity (Christmas 2.0) on Vimeo. Vimeo, Video Sharing For You. Retrieved November 28, 2011, from http://vimeo.com/18123177

Shirky, C. (2009, June 1). Clay Shirky: How social media can make history | Video on TED.com. TED: Ideas worth spreading. Retrieved November 28, 2011, from http://www.ted.com/talks/lang/en/clay_shirky_how_cellphones_twitter_facebook_can_make_history.html

Pauls Arts and Media. (2010, December 13). The Christmas Story (HD version)      – YouTube  . YouTube – Broadcast Yourself.  . Retrieved November 28, 2011, from http://www.youtube.com/watch?v=zduwusyip8M

TEDtalksDirector. (2011, November 23). Joe Sabia: The technology of storytelling      – YouTube  . YouTube – Broadcast Yourself.  . Retrieved November 28, 2011, from http://www.youtube.com/watch?v=pkZtRzc9rFQ